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  2. Will Dean (entrepreneur) - Wikipedia

    en.wikipedia.org/wiki/Will_Dean_(entrepreneur)

    Will Dean (born 8 November 1980) is an entrepreneur who founded and served as the CEO of endurance event company Tough Mudder [1] and co-founded Immersive Gamebox (previously Electric Gamebox), where he currently holds the position of CEO. [2]

  3. Netflix-Approved “Immersive” Squid Game Experience ... - AOL

    www.aol.com/netflix-approved-immersive-squid...

    The experience is being launched by the interactive gaming and technology company Immersive Gamebox, […] Skip to main content. 24/7 Help. For premium support please call: 800-290-4726 more ...

  4. Game box - Wikipedia

    en.wikipedia.org/wiki/Game_box

    Gamebox 1.0, a 2004 American film; See also. Box game (disambiguation) This page was last edited on 8 November 2024, at 01:15 (UTC). Text is available under the ...

  5. Video game console - Wikipedia

    en.wikipedia.org/wiki/Video_game_console

    Over time the launch price of base consoles units has generally risen to about US$400−500, [49] with the average game costing US$60. [55] Exceptionally, the period of transition from ROM cartridges to optical media in the early 1990s saw several consoles with high price points exceeding US$400 and going as high as US$700. Resultingly, sales ...

  6. Immersive Media Company - Wikipedia

    en.wikipedia.org/wiki/Immersive_Media_Company

    Immersive Media's product platform and IP touch all areas of the production process, from capture, stitching, post production, distribution and play back.The first capture system was the Dodeca 2360, a camera named after the geodesic geometry of the Dodecahedron, on which the patent is based.

  7. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The pricing of video games historically has not be set by any fixed price point though the markets will tend to average to a common price for a top-end game made by a first-party studio or a "triple-A" (AAA) developer, with games of lesser quality ("bargain-bin games"), or those made by smaller developers, such as indie games, sold under this ...

  8. Immersive design - Wikipedia

    en.wikipedia.org/wiki/Immersive_design

    Immersive design (Experimental Design) describes design work which ranges in levels of interaction and leads users to be fully absorbed in an experience. This form of design involves the use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) that creates the illusion that the user is physically interacting with a realistic digital atmosphere.

  9. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Price other Virtuality 1000CS 1991 Yes Yes Dual LCD 276x372 discontinued 6Dof Controller Forte VFX1: 1995: Pitch+roll: 70° Yaw: No: Dual 0.7" LCDs: 263x230: diagonal 45° discontinued ($599 at release) IIS VFX3D: 2000: Pitch+roll: ±70° Yaw: 360° No: Dual 0.7" LCDs: ≈380x337: diagonal 35° discontinued: 6DoF dual controllers Fakespace Labs ...