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Robux can be used to purchase virtual items that the player can use on their virtual character (or "avatar") on the platform, or access experiences that requirement payment. [6] As with games, avatar items on Roblox are mainly user-generated, [11] though most items on the platform were made by Roblox themselves for most of the platforms history ...
Yahoo's instant messenger was the first to adopt the term "avatar" for its icons. Instant messaging avatars were usually very small; AIM icons have been as small as 16×16 pixels but are used more commonly at the 48×48 pixel size, although many icons can be found online that typically measure anywhere from 50×50 pixels to 100×100 pixels in size.
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .
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Pages in category "Video games with customizable avatars" The following 90 pages are in this category, out of 90 total. This list may not reflect recent changes.
Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.
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