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  2. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    Yoked prism can move the image away from primary gaze without the need for a constant head tilt or turn. Prism correction is measured in prism dioptres. A prescription that specifies prism correction will also specify the "base". The base is the thickest part of the lens and is opposite from the apex.

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    v. t. e. In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced (called primary views ), with each projection plane ...

  4. Prism (geometry) - Wikipedia

    en.wikipedia.org/wiki/Prism_(geometry)

    In geometry, a prism is a polyhedron comprising an n-sided polygon base, a second base which is a translated copy (rigidly moved without rotation) of the first, and n other faces, necessarily all parallelograms, joining corresponding sides of the two bases. All cross-sections parallel to the bases are translations of the bases.

  5. Tesseract - Wikipedia

    en.wikipedia.org/wiki/Tesseract

    In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two- dimensional square and a three-dimensional cube. [1] Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells, meeting at right angles.

  6. Wedge prism - Wikipedia

    en.wikipedia.org/wiki/Wedge_prism

    Wedge prism. The wedge prism is a prism with a shallow angle between its input and output surfaces. This angle is usually 3 degrees or less. Refraction at the surfaces causes the prism to deflect light by a fixed angle. When viewing a scene through such a prism, objects will appear to be offset by an amount that varies with their distance from ...

  7. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    Geometric primitive. Vector graphics consists of geometrical primitives. In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding ...

  8. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    At any point along the optical train an optical axis is defined corresponding to a central ray; that central ray is propagated to define the optical axis further in the optical train which need not be in the same physical direction (such as when bent by a prism or mirror).

  9. Truncated icosahedral prism - Wikipedia

    en.wikipedia.org/wiki/Truncated_icosahedral_prism

    Net. In geometry, a truncated icosahedral prism is a convex uniform polychoron (four-dimensional polytope ). It is one of 18 convex uniform polyhedral prisms created by using uniform prisms to connect pairs of Platonic solids or Archimedean solids in parallel hyperplanes .

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