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Chiara Badano (October 29, 1971 – October 7, 1990) was an Italian teenager who has been beatified by the Roman Catholic Church. At age nine she joined the Focolare Movement and received the nickname "Luce" ("light") by the founder Chiara Lubich. When she was 16, she was diagnosed with osteogenic sarcoma, a painful bone cancer.
Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
Games for Health are games that aim to either promote health or to prevent, diagnose or treat (chronic) diseases. These games, which are generally considered serious games , aim to influence health outcomes by increasing the user's knowledge and changing their behaviors through play.
Chiara Lubich, founder of the Focolare Movement. The Focolare Movement is an international organisation of spiritual and social renewal and Christian new religious movement that promotes the ideals of unity and universal brother/sisterhood grounded in the Golden Rule.
D (video game) Darkest Dungeon; Darkest Dungeon II; Daymare: 1998; Dead Space (2008 video game) Dead Space 2; Dead Space 3; Decarnation; Depression Quest; Désiré (video game) Desolate (video game) Devo Presents Adventures of the Smart Patrol (video game) Disco Elysium; Doki Doki Literature Club Plus! Doki Doki Literature Club! Dr. Jekyll and ...
Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...
Simulator sickness is a subset of motion sickness that is typically experienced while playing video games from first-person perspective. It was discovered in the context of aircraft pilots who undergo training for extended periods of time in flight simulators. Due to the spatial limitations imposed on these simulators, perceived discrepancies ...