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The Decorator Pattern (or an implementation of this design pattern in Python - as the above example) should not be confused with Python Decorators, a language feature of Python. They are different things. Second to the Python Wiki: The Decorator Pattern is a pattern described in the Design Patterns Book.
Set video mode AH=00h AL = video mode. AL = video mode (For Old IBM Only) AL = video mode flag / CRT controller mode byte Set text-mode cursor shape AH=01h CH = Scan Row Start, CL = Scan Row End Normally a character cell has 8 scan lines, 0–7. So, CX=0607h is a normal underline cursor, CX=0007h is a full-block cursor.
A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...
The VGA text buffer is located at physical memory address 0xB8000. [14] Since this address is usually used by 16-bit x86 processes operating in real-mode, it is also the first half of memory segment 0xB800. The text buffer data can be read and written, and bitwise operations can be applied. A part of text buffer memory above the scope of the ...
[2] [3] The software also includes utilities to repair missing or broken DLLs and erase files, and it features a recommendation section that displays problems and actions that can improve PC performance. The "single click care" option scans all areas of the computer for optimization. The optimization tab is used to free up memory of the computer.
Video BIOS is the BIOS of a graphics card in a (usually IBM PC-derived) computer. It initializes the graphics card at the computer's boot time. It also implements INT 10h interrupt and VESA BIOS Extensions (VBE) [ 1 ] [ 2 ] for basic text and videomode output before a specific video driver is loaded.
The flyweight pattern is useful when dealing with a large number of objects that share simple repeated elements which would use a large amount of memory if they were individually embedded. It is common to hold shared data in external data structures and pass it to the objects temporarily when they are used.
Unified memory A memory architecture where the CPU and GPU share the same address space, and often the same physical memory. It is common in Intel [34] [35] and AMD [36] [37] processors with integrated graphics, SoCs and video game consoles. Supported on some discrete GPUs with the use of an MMU. UV coordinates