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Emotes are used primarily online in video games and, more recently, on smartphones. Image-based emotes are frequently used in the chat feature of the streaming service Twitch . [ 4 ] Twitch also allows users to upload animated emotes encoded with the GIF format.
FrankerFaceZ, a popular web browser extension for Twitch featuring custom emotes, took the decision to ban all user-upload instances and variations of Gutierrez. [24] Another similar extension named BTTV (Better Twitch TV) announced that their platform would continue hosting PogChamp-related emotes, allowing broadcasters to use their own ...
There are emotes free for all users, emotes for Turbo users, emotes for Twitch Prime users, and emotes for users who are subscribed to Twitch partners or affiliates. [187] As of May 2024, [update] the most used emote is "x0pashL" with 8.85 billion uses, and the most used global emote is "TriHard" with 4.39 billion uses.
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This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as ...
It later became popular in the mid-2010s on sites such as Twitch. [5] By 2014, Twitch streams had more traffic than HBO Go and eventually hastened the closure of Justin.tv, which Twitch had originally spun out of. [6] [7] In 2015, YouTube launched YouTube Gaming, a video gaming-oriented sub-site and app that intended to compete with Twitch. [8]
The Twitch streams offer access to the service's standard chat room (along with special football-themed emotes), an interactive extension, and co-streams featuring prominent personalities, while streams on Amazon Fire devices offer integration with the X-Ray feature to access statistics and other content.
Mixer used a low-latency streaming protocol known as FTL ("Faster Than Light"); [3] the service states that this protocol only creates delays of less than a second between the original broadcast and when it is received by users, rather than 10–20 seconds, making it more appropriate for real-time interactivity between a streamer and their viewers.