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The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
On its own, an arbitrary code execution exploit will give the attacker the same privileges as the target process that is vulnerable. [11] For example, if exploiting a flaw in a web browser, an attacker could act as the user, performing actions such as modifying personal computer files or accessing banking information, but would not be able to perform system-level actions (unless the user in ...