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The teaching method of POGIL is supported by the POGIL Project, [3] a non-profit 501(c)(3) organization based in Lancaster, Pennsylvania. The project trains faculty to implement POGIL in their classrooms and creates new POGIL materials through opportunities including workshops, on-site visits, and consultancies. The project also hosts an annual ...
Chemistry education (or chemical education) is the study of teaching and learning chemistry. It is one subset of STEM education or discipline-based education research (DBER). [ 1 ] Topics in chemistry education include understanding how students learn chemistry and determining the most efficient methods to teach chemistry.
GAMESS (US) can perform several general computational chemistry calculations, including Hartree–Fock method, density functional theory (DFT), generalized valence bond (GVB), and multi-configurational self-consistent field (MCSCF).
At the private school, students in the experimental class received the cooperative learning program for 90 minutes each day, twice a week, for four weeks. At the public school, students in the experimental class received the Jigsaw program for an hour a day, five days a week, for three weeks. Measures were taken pre- and post-intervention.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.
These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.
PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]