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Process Oriented Guided Inquiry Learning (POGIL) is an activity-based, group-learning instructional strategy. POGIL was created in 1994 to improve teaching of general chemistry . Today, POGIL is implemented in more than 1,000 American high schools and colleges.
Peer instruction is a teaching method popularized by Harvard Professor Eric Mazur in the early 1990s. [1] [2] Originally used in introductory undergraduate physics classes at Harvard University, peer instruction is used in various disciplines and institutions around the globe.
These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.
Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems through efforts in their homes, schools and communities." Place-based education "immerses students in local heritage, cultures, landscapes ...
Students are ranked in their class based on their earned grade-point average (GPA), which is comparable to earning a high score in video games. [61] Students may also receive incentives, such as an honorable mention on the dean's list, the honor roll, and scholarships, which are equivalent to leveling-up a video game character or earning ...
Science education is the teaching and learning of science to school children, college students, or adults within the general public. The field of science education includes work in science content, science process (the scientific method), some social science, and some teaching pedagogy.
Globus finished 2024 with a great fourth quarter, making this the fifth consecutive combined earnings release with sales growth, strong financial performance, and best-in-class innovative product ...
Game-based learning is an expansive category, ranging from simple paper-and-pencil games like word searches all the way up to complex, massively multiplayer online (MMO) and role-playing games. [16] The use of collaborative game-based role-play for learning provides an opportunity for learners to apply acquired knowledge and to experiment and ...