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Interactive Math Journey: Interactive Reading Journey 2: 1997: Toddler: Kindergarten: 1998: 1st Grade: 2nd Grade: Math Ages 6–9: 1999: Learn to Read: Playtime for Baby: Thinking Adventures Ages 4–6: 2000: Learning Creations: 2001: Sparkle Star Rescue: Bounce Down in Balloon Town! Capers on Cloud Nine! Mis-Cheese-ious Dreamship Adventures ...
Reader Rabbit: 2nd Grade (1998) Reader Rabbit 2nd Grade: Mis-cheese-ious Dreamship Adventures (2001) Other titles Reader Rabbit (1984) Math Rabbit (1986; later titled Reader Rabbit Math) Writer Rabbit (1986) Reader Rabbit 2 (1991) Reader Rabbit's Ready for Letters (1992) Reader Rabbit 3 (1993) Reader Rabbit's Interactive Reading Journey (1994)
Math Rabbit is a spin-off of the Reader Rabbit educational video game series. It was published by The Learning Company in 1986 for MS-DOS and Apple II. A Deluxe version was released in 1993 for MS-DOS, Mac, and Windows 3.x. In 1997, a remake was released for Windows and Mac as Reader Rabbit's Math 1.
Big Ideas Learning develops and publishes mathematics textbooks. The name of the company is related to the 2006 "Focal Point" recommendations of the National Council of Teachers of Mathematics. [4] In September 2006, NCTM released Curriculum Focal Points for Prekindergarten through Grade 8 Mathematics: A Quest for Coherence. In the Focal Points ...
Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.
The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .
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