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  2. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Such a scaling changes the diameter of an object by a factor between the scale factors, the area by a factor between the smallest and the largest product of two scale factors, and the volume by the product of all three. The scaling is uniform if and only if the scaling factors are equal (v x = v y = v z). If all except one of the scale factors ...

  3. Tissot's indicatrix - Wikipedia

    en.wikipedia.org/wiki/Tissot's_indicatrix

    The quotient is called the scale factor. Unless the projection is conformal at the point being considered, the scale factor varies by direction around the point. A map distorts angles wherever the angles measured on the model of the Earth are not conserved in the projection. This is expressed by an ellipse of distortion which is not a circle.

  4. Elliptic coordinate system - Wikipedia

    en.wikipedia.org/wiki/Elliptic_coordinate_system

    In an orthogonal coordinate system the lengths of the basis vectors are known as scale factors. The scale factors for the elliptic coordinates ( μ , ν ) {\displaystyle (\mu ,\nu )} are equal to h μ = h ν = a sinh 2 ⁡ μ + sin 2 ⁡ ν = a cosh 2 ⁡ μ − cos 2 ⁡ ν . {\displaystyle h_{\mu }=h_{\nu }=a{\sqrt {\sinh ^{2}\mu +\sin ^{2 ...

  5. Oblate spheroidal coordinates - Wikipedia

    en.wikipedia.org/wiki/Oblate_spheroidal_coordinates

    For positive ν, the half-hyperboloid is above the x-y plane (i.e., has positive z) whereas for negative ν, the half-hyperboloid is below the x-y plane (i.e., has negative z). Geometrically, the angle ν corresponds to the angle of the asymptotes of the hyperbola. The foci of all the hyperbolae are likewise located on the x-axis at ±a.

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    The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  7. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and

  8. Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Mercator_projection

    One implication of that is the "isotropy of scale factors", which means that the point scale factor is independent of direction, so that small shapes are preserved by the projection. This implies that the vertical scale factor, h, equals the horizontal scale factor, k. Since k = sec φ, so must h.

  9. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace : the sum of the diagonal elements of the rotation matrix. Care should be taken to select the right sign for the angle θ to match the chosen axis:

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