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This is the sales charts subsection of WikiProject Video games' Reference library. Since the 1980s, many market research firms around the world (such as the NPD Group) have tracked and published data regarding the sales of video games. This page archives and organizes the charts released by such firms, to give Wikipedians easy access to ...
The VGChartz Network is a collection of five video game websites: VGChartz, gamrFeed, gamrReview, gamrTV, and gamrConnect. VGChartz sits at the center of the network and is a video game sales tracking website, providing weekly sales figures of console software and hardware by region. The site was launched in June 2005, and is owned by Brett Walton.
Grand Theft Auto V is the only other video game that has sold over 100 million and 200 million copies. The best-selling single platform game is Wii Sports, with nearly 83 million sales exclusively for the Wii console. Three of the most represented video game franchises on this list feature Pokémon, Mario, and Call of Duty.
This is a listing of the best-selling video games in the United States annually by units sold since 1980, with sales figures from The NPD Group since 1994. [1] The United States is a very competitive market for video game developers.
November and December are by far the biggest months for video games sales, but this holiday season could be particularly big. There are at least two reasons why video games could be flying off the ...
This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Out of the 63 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South Korea and China.
If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is not comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as Flight Simulator or Lineage and number of accounts from free-to-play games such as Hearthstone are ...
From 2019 to 2021, the global video game content and services market grew 26%, jumping from $151 billion to $191 billion, according to Ampere Analysis. That growth cooled in 2022, as the pandemic ...