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Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
Pedagogy is interested in the forms and methods used to convey this understanding. [8] [7] Pedagogy is closely related to didactics but there are some differences. Usually, didactics is seen as the more limited term that refers mainly to the teacher's role and activities, i.e how their behavior is most beneficial to the process of education.
Place-based education "immerses students in local heritage, cultures, landscapes, opportunities and experiences; uses these as a foundation for the study of language arts, mathematics, social studies, science and other subjects across the curriculum, and emphasizes learning through participation in service projects for the local school and/or ...
Experimental pedagogy has the potential to significantly impact education by offering evidence-based support for effective practices. Examples of its application include studies on the use of technology in the classroom, the influence of different teaching methods on student motivation, and the examination of factors affecting student achievement.
While members of the ecopedagogy movement recognize that environmental education can accomplish some positive change, they question the ways in which environmental education (especially within global north) is often reduced to forms of experiential pedagogy and outdoor education without questioning the mainstream experience of nature as ...
The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
Meaning Maker takes form as a series of fill-out-form pamphlets. [9] Each pamphlet is an "edition" which focuses on a single subject. The Meaning Makers are: Academic Conference, American Citizenship, Art Viewing Experience, Control, Family Gathering, Food, Higher Education, Periodic Personal Evaluation, Relationship to Nature, and U.S. Presidential Elections.
Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.