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This is an accepted version of this page This is the latest accepted revision, reviewed on 8 February 2025. 2008 video game 2008 video game Super Smash Bros. Brawl North American box art Developer(s) Sora Ltd. [a] Publisher(s) Nintendo Director(s) Masahiro Sakurai Producer(s) Kensuke Tanabe Keisuke Terasaki Akiya Sakamoto Writer(s) Kazushige Nojima [b] Masahiro Sakurai [c] Composer(s) Takahiro ...
The Storage Management Initiative Specification, commonly called SMI-S, is a computer data storage management standard developed and maintained by the Storage Networking Industry Association (SNIA). It has also been ratified as an ISO standard. [ 1 ]
Name Creates [a] Modifies? [b]Mounts? [c]Writes/ Burns? [d]Extracts? [e]Input format [f] Output format [g] OS License; 7-Zip: Yes: No: No: No: Yes: CramFS, DMG, FAT ...
An fsync request commits modified data immediately to stable storage. fsync-heavy workloads (like a database or a virtual machine whose running OS fsyncs frequently) could potentially generate a great deal of redundant write I/O by forcing the file system to repeatedly copy-on-write and flush frequently modified parts of trees to storage.
Sakurai directed Super Smash Bros. Brawl (2008) for the Wii and Super Smash Bros. for Nintendo 3DS and Wii U (2014) for the Nintendo 3DS and Wii U. The series's most recent game, Super Smash Bros. Ultimate , was released in 2018 for the Nintendo Switch , with Sakurai again returning as director and Bandai Namco Studios aiding Sora Ltd ...
By tying storage management to an organization's existing identity infrastructure, it has been pointed out, [2] Novell Storage Manager enables the administration of users across all file servers "as a single pool rather than [in] separate independently managed domains." Novell Storage Manager is a component of the Novell File Management Suite.
Hierarchical storage management (HSM), also known as tiered storage, [1] is a data storage and data management technique that automatically moves data between high-cost and low-cost storage media. HSM systems exist because high-speed storage devices, such as solid-state drive arrays, are more expensive (per byte stored) than slower devices ...
Super Smash Bros. [a] is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It is the first game in the Super Smash Bros. series and was released in Japan on January 21, 1999; in North America on April 26, 1999; [ 1 ] [ 2 ] and in Europe on November 19, 1999.