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  2. Board game - Wikipedia

    en.wikipedia.org/wiki/Board_game

    The rise in board game popularity has been attributed to quality improvement (more elegant mechanics, components, artwork, and graphics) as well as increased availability thanks to sales through the Internet. [36] Crowd-sourcing for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020. [60]

  3. Meaningful play - Wikipedia

    en.wikipedia.org/wiki/Meaningful_play

    Meaningful play is discussed in the disciplines of psychology, education, counselling and law.It is also utilized in the fields of video games.While there appears to be no exact moment when the term was created, it first started to appear in the field of video games with the book Rules of Play, and was further adapted into other fields such as psychology soon after with a modified definition.

  4. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in

  5. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.

  6. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Examples of recommended toys would be dolls or crayons, while example of non-recommended toys would be marbles or a checkers board game. [39] There is also ongoing controversy in choosing toys for use in non-directive play therapy, with choices being largely made through intuition rather than through research. [40]

  7. Questions (game) - Wikipedia

    en.wikipedia.org/wiki/Questions_(game)

    Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.

  8. The Ungame - Wikipedia

    en.wikipedia.org/wiki/The_Ungame

    The Lewiston Journal called The Ungame "Personal Pursuit", comparing it to the trivia board game Trivial Pursuit. [3] In 1987, The Afro-American touted the game as a remedy to "the shredding of the family in Black America", and saw the game as a solution to violent toys and video games, as well as to the depiction of violence against women in media.

  9. Field research - Wikipedia

    en.wikipedia.org/wiki/Field_research

    Field research has a long history. Cultural anthropologists have long used field research to study other cultures. Although the cultures do not have to be different, this has often been the case in the past with the study of so-called primitive cultures, and even in sociology the cultural differences have been ones of class.