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  2. Meaningful play - Wikipedia

    en.wikipedia.org/wiki/Meaningful_play

    Meaningful play is discussed in the disciplines of psychology, education, counselling and law.It is also utilized in the fields of video games.While there appears to be no exact moment when the term was created, it first started to appear in the field of video games with the book Rules of Play, and was further adapted into other fields such as psychology soon after with a modified definition.

  3. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Examples of recommended toys would be dolls or crayons, while example of non-recommended toys would be marbles or a checkers board game. [39] There is also ongoing controversy in choosing toys for use in non-directive play therapy, with choices being largely made through intuition rather than through research. [40]

  4. List of board games - Wikipedia

    en.wikipedia.org/wiki/List_of_board_games

    This is a list of board games. See the article on game classification for other alternatives, or see Category:Board games for a list of board game articles. Board games are games with rules, a playing surface, and tokens that enable interaction between or among players as players look down at the playing surface and face each other. [ 1 ]

  5. Board game - Wikipedia

    en.wikipedia.org/wiki/Board_game

    The rise in board game popularity has been attributed to quality improvement (more elegant mechanics, components, artwork, and graphics) as well as increased availability thanks to sales through the Internet. [36] Crowd-sourcing for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020. [60]

  6. Confidence - Wikipedia

    en.wikipedia.org/wiki/Confidence

    Confidence is the feeling of belief or trust that a person or thing is reliable. [1] Self-confidence is trust in oneself. Self-confidence involves a positive belief that one can generally accomplish what one wishes to do in the future. [2] Self-confidence is not the same as self-esteem, which is an evaluation of one's

  7. The Confidence Game - Wikipedia

    en.wikipedia.org/wiki/The_Confidence_Game

    The Confidence Game: Why We Fall for It . . . Every Time is a 2016 non-fiction book by Maria Konnikova. It explains the psychology of con artists and how fraudsters know how to manipulate human emotions. [1] The Confidence Game received starred reviews from Kirkus Reviews Publishers Weekly. [2] [3] Library Journal also reviewed the book. [4]

  8. Science shows psychology behind taking office candy

    www.aol.com/news/2017-02-22-why-we-take-or-dont...

    The office candy dish may as well be a scientific study on human psychology. We know the candy is there for the taking, but going for the kiss - or fish is actually based on a slew of small ...

  9. Mental toughness - Wikipedia

    en.wikipedia.org/wiki/Mental_toughness

    Mental toughness is a measure of individual psychological resilience and confidence that may predict success in sport, education, and in the workplace. [1] The concept emerged in the context of sports training and sports psychology, as one of a set of attributes that allow a person to become a better athlete and able to cope with difficult training and difficult competitive situations and ...