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Dale Adam Dye Jr. (born October 8, 1944) is an American actor, technical advisor, radio personality and writer. A decorated Marine veteran of the Vietnam War, Dye is the founder and head of Warriors, Inc., a technical advisory company specializing in portraying realistic military action in Hollywood films.
A category for video games simulating military combat, whether units which are land, naval or air. This category is for any games not covered by the following categories: Category:Flight simulation video games; Category:Ship simulation games; Category:Tank simulation video games; Also see Category:Space combat simulators.
Combat flight simulator: MicroProse: A 2000 source code leak [139] by a former developer allowed unofficial community development, including upgrades, improved graphics, and bug fixes. In 2013 the source code of one of the community development branches was released to a GitHub repository under a questionable BSD license. [140] Fall Guys ...
A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80 A simulation of the first grand battle of the American Civil War Battle of Antietam: 1985: AppII, ATR, C64, DOS
The following are flight simulator software applications that can be downloaded or played for free. Several items are outdated. Please notice 'free' is not the same as open source. Free games may have limited options or include advertisements.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
Conversely, free Kriegsspiel could encourage this type of thinking, as its rules were open to interpretation by umpires and could be adapted during operation. This very interpretation, though, tended to negate the verifiable nature of the simulation, as different umpires might well adjudge the same situation in different ways, especially where ...
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3]