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All the games in this series are math and reading comprehension oriented educational adventure games aimed at younger children. Games in the treasure series all have the same three stage gameplay format where a special object, whose location can be deduced by answering questions, is needed to reach the next stage.
During the game, the value of each card played is added to a running total which is not allowed to exceed 99. A player who cannot play without causing this total to surpass 99 loses that hand and must forfeit one token. Due to the simple strategy and focus on basic addition, the game is sometimes used to cultivate math skills in children.
The game takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects.
mi×ma+h (or Mixmath) is a Canadian board game developed by Wrebbit and published in 1987. It resembles a variant of Scrabble in that tiles are placed on a crossword-style grid, with special premiums such as squares that double or triple the value of a tile and a 50-point bonus for playing all seven tiles on the player's rack in one turn.
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Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
A complete game of Notakto, a misère variant of the game. Tic-tac-toe is an instance of an m,n,k-game, where two players alternate taking turns on an m×n board until one of them gets k in a row. [1] Harary's generalized tic-tac-toe is an even broader generalization. The game can also be generalized as a n d game. [2]
The game of Pig is played with a single six-sided die. Pig is a simple die game first described in print by John Scarne in 1945. [1] Players take turns to roll a single die as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a .
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