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Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...
Sailmaker's stitch – may refer to any of the hand stitches used for stitching canvas sails, including the flat stitch, round stitch, baseball stitch, herringbone stitch. [ 2 ] Slip stitch – form of blind stitch for fastening two pieces of fabric together from the right side without the thread showing
In modern scores, the fingers are numbered from 1 to 5 on each hand: the thumb is 1, the index finger is 2, the middle finger is 3, the ring finger is 4 and the little finger is 5. Earlier usage varied by region. In Britain in the 19th century, the thumb was shown by a cross (+) or number 0 and the fingers were numbered from 1 to 4.
A game in which the loser has not only failed to bear any pieces off, but has pieces in the opponent's home table or on the bar. It is worth triple. bar The central strip separating the left and right halves of the board, usually formed by the raised edges or rails of each half board. The raised partition of the board. [7] bear off
Piano Tiles (known on iOS as Piano Tiles – Don't Tap the White Tile and on Android as Don't Tap the White Tile) [2] [3] is a single-player mobile game originally launched on 28 March 2014 by Umoni Studio, specifically by creator Hu Wen Zeng. In late April 2014 the game was the most downloaded application on both the iOS and Android platforms. [3]
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To change fingers on a key, the shorter finger is usually moved under the longer one in a quick motion. While finger substitution is a standard part of both piano and pipe organ pedagogy, performance practice experts argue that it was rarely done before the 18th century; instead, players simply relocated the hand or fingers to a new position.
Dr. Nim is an early computer game. The "game board" is based on the mechanical Digi-Comp II digital computer. It has memory switches that hold bits of data. [2] The unit is programmed by lobed levers that affect and are affected by marbles that are released from the top of the game. Three of the levers set the start position.