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Krafton Inc. (Korean: 주식회사 컴퍼니 크래프톤) is a South Korean video game publisher and holding company based in Bundang District, Seongnam.It was created in November 2018 to serve as the parent company for Bluehole, founded by Chang Byung-gyu in Seoul in March 2007, and its subsidiaries.
PUBG Mobile is the mobile adaptation of the popular battle royale game, PUBG: Battlegrounds, developed by PUBG Studios and LightSpeed & Quantum Studio, and published by Tencent Games worldwide, while Krafton and VNG Games in India, Korea and Vietnam respectively.
The Callisto Protocol is a 2022 survival horror game developed by Striking Distance Studios and published by Krafton.It was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on December 2, 2022.
PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.
New State Mobile (formerly PUBG: New State) is a multiplayer online battle royale video game developed by PUBG Studios and published by Krafton.The game was released on November 11, 2021, for iOS, iPadOS and Android through the App Store, Google Play and Samsung Galaxy Store.
InZOI (stylized "inZOI") is an upcoming life simulation game developed and published by Krafton. The game is scheduled to be released in early access for Windows on 28 March 2025, [ 1 ] [ 2 ] with a later release for current-gen consoles .
One reason for this could be because Krafton is allowing BGMI players to transfer their account and game data from PUBG Mobile to BGMI until December 2021," according to The Times of India. [31] Following this data sharing violation, Krafton , the developer of BGMI , issued a brief in-game update on 22 June 2021 [ 32 ] to resolve the data ...
Krafton employee Woo Seok Lee noted that the South Korean video game industry is dominated by PC-exclusive titles or online free-to-play games with microtransactions. He posited Mistover as one of the earliest attempts for a major Korean video game developer to specifically develop a single-player title to challenge the console gaming space.