enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  3. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  4. Line integral convolution - Wikipedia

    en.wikipedia.org/wiki/Line_integral_convolution

    In LIC, discrete numerical line integration is performed along the field lines (curves) of the vector field on a uniform grid. The integral operation is a convolution of a filter kernel and an input texture, often white noise. [1] In signal processing, this process is known as a discrete convolution. [3]

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Non-linear texture coordinate interpolation that takes into account perspective, eliminating distortion seen in affine texture mapping. Phong lighting A commonly used model of local illumination that computes the result as a sum of ambient, diffuse and specular elements of light. Phong shading Shading technique that uses interpolated normals.

  6. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    When a texel is requested that is outside of the texture, one of two techniques is used: clamping or wrapping. Clamping limits the texel to the texture size, moving it to the nearest edge if it is more than the texture size. Wrapping moves the texel in increments of the texture's size to bring it back into the texture. Wrapping causes a texture ...

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Solid texturing is a process where the texture generating function is evaluated over at each visible surface point of the model so the resulting material properties (like color, shininess or normal) depends only on their 3D position, not their parametrized 2D surface position like in traditional 2D texture mapping. Consequently, solid textures ...

  8. Scientific visualization - Wikipedia

    en.wikipedia.org/wiki/Scientific_visualization

    The primary methods for visualizing two-dimensional (2D) scalar fields are color mapping and drawing contour lines. 2D vector fields are visualized using glyphs and streamlines or line integral convolution methods. 2D tensor fields are often resolved to a vector field by using one of the two eigenvectors to represent the tensor each point in ...

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.