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The reciprocal function: y = 1/x.For every x except 0, y represents its multiplicative inverse. The graph forms a rectangular hyperbola.. In mathematics, a multiplicative inverse or reciprocal for a number x, denoted by 1/x or x −1, is a number which when multiplied by x yields the multiplicative identity, 1.
The harmonic mean of a set of positive integers is the number of numbers times the reciprocal of the sum of their reciprocals. The optic equation requires the sum of the reciprocals of two positive integers a and b to equal the reciprocal of a third positive integer c. All solutions are given by a = mn + m 2, b = mn + n 2, c = mn.
Two's complement is the most common method of representing signed (positive, negative, and zero) integers on computers, [1] and more generally, fixed point binary values. Two's complement uses the binary digit with the greatest value as the sign to indicate whether the binary number is positive or negative; when the most significant bit is 1 the number is signed as negative and when the most ...
Use the extended Euclidean algorithm to compute k −1, the modular multiplicative inverse of k mod 2 w, where w is the number of bits in a word. This inverse will exist since the numbers are odd and the modulus has no odd factors. For each number in the list, multiply it by k −1 and take the least significant word of the result.
If the original random variable X is uniformly distributed on the interval (a,b), where a>0, then the reciprocal variable Y = 1 / X has the reciprocal distribution which takes values in the range (b −1,a −1), and the probability density function in this range is =, and is zero elsewhere.
Condition numbers can also be defined for nonlinear functions, and can be computed using calculus.The condition number varies with the point; in some cases one can use the maximum (or supremum) condition number over the domain of the function or domain of the question as an overall condition number, while in other cases the condition number at a particular point is of more interest.
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...