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  2. Tierra (computer simulation) - Wikipedia

    en.wikipedia.org/wiki/Tierra_(computer_simulation)

    Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for time (central processing unit time) and space (access to main memory). In this context, the computer programs in Tierra are considered to be evolvable and can mutate , self-replicate and recombine .

  3. Natural Selection (video game) - Wikipedia

    en.wikipedia.org/wiki/Natural_Selection_(video_game)

    Natural Selection is a modification for the video game Half-Life. Its concept is a mixture of the first-person shooter and real-time strategy game genres. The game was created by Charlie "Flayra" Cleveland, who later founded the company Unknown Worlds Entertainment .

  4. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).

  5. Weasel program - Wikipedia

    en.wikipedia.org/wiki/Weasel_program

    The program aims to demonstrate that the preservation of small changes in an evolving string of characters (or genes) can produce meaningful combinations in a relatively short time as long as there is some mechanism to select cumulative changes, whether it is a person identifying which traits are desirable (in the case of artificial selection) or a criterion of survival ("fitness") imposed by ...

  6. Natural selection - Wikipedia

    en.wikipedia.org/wiki/Natural_selection

    Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, ...

  7. Evolutionary computation - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_computation

    The earliest computational simulations of evolution using evolutionary algorithms and artificial life techniques were performed by Nils Aall Barricelli in 1953, with first results published in 1954. [6] Another pioneer in the 1950s was Alex Fraser, who published a series of papers on simulation of artificial selection. [7]

  8. Evolutionary robotics - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_robotics

    Evolutionary robotics is an embodied approach to Artificial Intelligence (AI) in which robots are automatically designed using Darwinian principles of natural selection. [1] The design of a robot, or a subsystem of a robot such as a neural controller, is optimized against a behavioral goal (e.g. run as fast as possible).

  9. List of Linux games - Wikipedia

    en.wikipedia.org/wiki/List_of_Linux_games

    Natural Selection 2: Unknown Worlds Entertainment: Unknown Worlds Entertainment FPS, RTS: October 31, 2012 Nebuchadnezzar: Nepos Games Nepos Games City-building: February 17, 2021 Nekodancer: Atelier 801: Atelier 801: July 24, 2014 Nexuiz: Alientrap Alientrap FPS: May 31, 2005 Night in the Woods: Infinite Fall Finji: Adventure: February 21 ...