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The Gamerscore (G) is an achievements point accumulation system that reflects the number of achievements accumulated by a user on Xbox through the displaying of the number of points accumulated. These Achievement points are awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins ...
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.
Ray Cox IV, [2] known online as Stallion83, is a video game player known for his high Xbox Gamerscore, points for completing in-game challenges known as achievements. He was the first player to reach 1,000,000 points in early 2014. [3] He held the position as early as 2008 [3] and was later recognized as the Guinness World Record holder.
The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.
The Gamerscore (G) is an achievements system that measures the number of achievement points accumulated by a user with a Live profile. These Achievement points are awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins against other players in online matches.
The service was integrated into the main Dashboard user interface, and the Xbox 360 hard drives were bundled with a free copy of Hexic HD. [9] Every Arcade title on the Xbox 360 supports leaderboards, has 200 Achievement points, and high-definition 720p graphics. They also have a trial version available for free download. These demos are ...
Xbox Live Indie Games were developed under certain distribution restrictions: The binary distribution package must be no larger than 500 MB, upgraded from the original 150 MB, as of January 4, 2012. [14] [15] The games are priced at 80, 240, or 400 Microsoft Points (approximately US$1, $3, and $5, respectively).
Collecting points gives the player the opportunity to purchase a pack of cards for 50 points. Each pack contains three random cards out of a total of 120. Getting all 120 unlocks an achievement for the player. Three duplicate cards of the same player can be traded in for any card the player desires.