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The number of instructions per second is an approximate indicator of the likely performance of the processor. The number of instructions executed per clock is not a constant for a given processor; it depends on how the particular software being run interacts with the processor, and indeed the entire machine, particularly the memory hierarchy.
In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.
CPU instruction rates are different from clock frequencies, usually reported in Hz, as each instruction may require several clock cycles to complete or the processor may be capable of executing multiple independent instructions simultaneously.
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the most important processor in a given computer. [ 1 ] [ 2 ] Its electronic circuitry executes instructions of a computer program , such as arithmetic , logic, controlling, and input/output (I/O) operations.
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
CISC — Often machines are limited to one memory operand per instruction: load a,reg1; add b,reg1; store reg1,c; This requires a load/store pair for any memory movement regardless of whether the add result is an augmentation stored to a different place, as in C = A+B, or the same memory location: A = A+B. C = A+B needs three instructions.
The key concept of out-of-order processing is to allow the processor to avoid a class of stalls that occur when the data needed to perform an operation are unavailable. In the outline above, the processor avoids the stall that occurs in step 2 of the in-order processor when the instruction is not completely ready to be processed due to missing ...