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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    This can also happen if the VR system does not have a high enough frame rate, or if there is a lag between the body's movement and the onscreen visual reaction to it. [168] Because approximately 25–40% of people experience some kind of VR sickness when using VR machines, companies are actively looking for ways to reduce VR sickness. [169]

  3. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.

  4. Word Lens - Wikipedia

    en.wikipedia.org/wiki/Word_Lens

    Word Lens was an augmented reality translation application from Quest Visual. [1] Word Lens used the built-in cameras on smartphones and similar devices to quickly scan and identify foreign text (such as that found in a sign or a menu), and then translated and displayed the words in another language on the device's display.

  5. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    In virtual reality (VR), the users' perception is completely computer-generated, whereas with augmented reality (AR), it is partially generated and partially from the real world. [ 22 ] [ 23 ] For example, in architecture, VR can be used to create a walk-through simulation of the inside of a new building; and AR can be used to show a building's ...

  6. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  7. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  8. 3 Dividend-Paying Value Stocks to Buy Even If There's a Stock ...

    www.aol.com/3-dividend-paying-value-stocks...

    Image source: Getty Images. 1. Lockheed Martin. After its stock price reached an all-time high earlier this year, Lockheed Martin and its defense contractor peers have sold off considerably over ...

  9. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    VR is used to help learners develop skills without the real-world consequences of failing, especially useful in realms with life-or-death implications. The specific device used to provide the VR experience, whether it be through a mobile phone or desktop computer, does not appear to impact the educational benefits received by the learner. [12]