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  2. War (card game) - Wikipedia

    en.wikipedia.org/wiki/War_(card_game)

    War can also be played by multiple people. Each player in a three-player game receives 17 cards, while each person in a four-player game receives 13. Each player must simultaneously reveal their card, just like in the two-player version. If the highest cards played are tied, they will go to war.

  3. Bid whist - Wikipedia

    en.wikipedia.org/wiki/Bid_whist

    In bid whist, after all of the cards have been dealt, but prior to the beginning of game play, each player may submit a bid. If a player chooses not to bid, the player may pass. Just as with the game play, the bidding starts with the player to the dealer's left and proceeds clockwise to each player in turn, ending with the dealer.

  4. Joker (playing card) - Wikipedia

    en.wikipedia.org/wiki/Joker_(playing_card)

    Many card games omit the cards entirely; as a result, Jokers are sometimes used as informal replacements for lost or damaged cards in a deck by simply noting the lost card's rank and suit on the Joker. Other games, such as a 25‑card variant of Euchre which uses the Joker as the highest trump, make it one of the most important in the game ...

  5. Play Whist Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/whist

    Play the classic trick-taking card game. Lead with your strongest suit and work with your partner to get 2 points per hand.

  6. Whist - Wikipedia

    en.wikipedia.org/wiki/Whist

    By the time of Whist, the Ace had been promoted to top honour, so the cards are ranked: A K Q J 10 9 8 7 6 5 4 3 2. Whist is played by four players who draw cards to decide partnerships and the Dealer. The two lowest cards play together, and choose their seats facing each other. Highest card is Dealer and 2nd highest is their partner.

  7. President (card game) - Wikipedia

    en.wikipedia.org/wiki/President_(card_game)

    In a game with two decks, it is absolutely legal to start out a trick with, say, seven 5s. (In this case, obviously, seven 5s are only possible if the owner of those seven 5s is the one who begins the trick. This adds to the necessity to "capture" tricks by being the one to play the highest card.) A bomb is a card that is used to clear the trick.

  8. Knock-out whist - Wikipedia

    en.wikipedia.org/wiki/Knock-out_whist

    The other players, in clockwise order, each play a card to the trick and must follow suit by playing a card of the suit led if able. A player with no cards of the suit led may play any card, either discarding or trumping. The trick is won by the highest card of the suit led, unless a trump is played, in which case the highest trump wins.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!