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A Fistful of TOWs – TOW stands for "tube-launched, optically tracked, wire-guided missiles" [1] — is a set of rules designed for wargames with 6 mm miniatures at a scale of either 1" = 100 metres or 1 cm = 100 metres. The rules for modern combat have specifically been designed to provide relatively fast play.
Tobruk is a two-player game in which one player controls German and Italian forces and the other player controls British and Allied forces. Although tank combat is paramount, infantry, artillery, and air superiority aspects of combat are present, albeit in secondary, reduced or abstract form.
V 6:Computer Moderated Miniature Wargames Rules (Computer Strategies, 2007) To the Strongest! (Simon Miller) War & Conquest (Scarab Miniatures, 2011) War Games Rules 1000 B.C. to 1000 A.D. (War Games Research Group, 1971) War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research ...
People's War Games – publishers of the WW2 Russian Front monster wargame Korsun Pocket and some others WW1 and WW2 wargames. Privateer Press – publishers of WARMACHINE and HORDES as well as the Iron Kingdoms d20 RPG setting. Quarterdeck International - publishers of wargames since 1979, founded and operated by Jack Greene.
Full Thrust; G. Gear Krieg; General Quarters (rules) ... War Games Rules 1925–1950; Matt Ward (game designer) ... Text is available under the Creative Commons ...
War Games Rules 1950–2000: Wargames Rules for All Arms Land Warfare from Platoon to Battalion Level A computer-moderated adaptation of the 1988 edition was created by WargameSystems. [ 3 ] This is claimed to preserve the WRG rules structure and key data while the software automates the mechanics of playing by these rules, hence saving time ...
In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. [2] Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units.
In the July/August 1978 issue of Phoenix (#14), Ralph Vickers gave an in-depth review of the original SPI game, and found that the various design factors of the game "not only allow the players to draw on the full arsenal of subterfuge and surprise but also the many ways NATO can be played strategically makes a game of long-lasting interest ...