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  2. LeapBand: Can a New Fitness Tracker for Kids Save LeapFrog? - AOL

    www.aol.com/news/on-leapfrog-new-fitness-tracker...

    The company that breathed new life into electronic learning toys has fallen on hard times. LeapFrog Enterprises may have raised the bar with its interactive reading platform and cartridge-based ...

  3. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input.

  4. LeapFrog Enterprises - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Enterprises

    Sega Toys and Benesse also began producing LeapFrog toys localized for the Japanese market in 2002. [13] The Leapster was released in October 2003. [14] LeapFrog products were sold in more than 25 countries by that year. [2] Tom Kalinske was appointed LeapFrog chief executive officer following Michael Wood's retirement in February 2004. [9]

  5. Shop early: These Christmas gifts for kids are up to 70% off ...

    www.aol.com/lifestyle/shop-early-these-christmas...

    Score on blowout deals during Walmart Deals on top-rated toys from Lego, Barbie ... These Christmas gifts for kids are up to 70% off at Walmart ... This interactive Lego ship comes with some of ...

  6. Gamebike - Wikipedia

    en.wikipedia.org/wiki/Gamebike

    A gamebike is an interactive fitness bike that requires the user to exercise in order to play their video games. The user must pedal the bike in order for the character to accelerate and must turn the handlebars to steer. The game bike allows users to control the character in their game while getting exercise.

  7. Toys-to-life - Wikipedia

    en.wikipedia.org/wiki/Toys-to-life

    Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]

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