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Video Resolution Image Sensor Built in Microphone Remarks NX-3000 [16] 2007 Sept [15] 5,000 55° Diagonal 640 x 480 (0.3MP) 0.3MP 1.3MP Interpolated Yes Face-tracking, digital pan, tilt, and 3x zoom are not available for 640 x 480 video capture. NX-6000 [17] 2006 Sept [18] 10,000 71° Diagonal 1600 x 1190 (2.0MP) CMOS 2.0MP 7.6MP Interpolated Yes
Jing was a screencasting computer program released in November 2007 as Jing Project by the TechSmith Corporation. [2] [3] Users must create an account before they can use the software, which must be installed on their computer. Its simple format and the ability to upload captures instantly have made Jing useful in virtual library references.
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[7] Windows Windows XP has a class driver for USB video class 1.0 devices since Service Pack 2, as does Windows Vista and Windows CE 6.0. A post-service pack 2 update that adds more capabilities is also available. [8] Windows 7 added UVC 1.1 support. Support for UVC 1.5 is currently only available in Windows 8, 10 and 11.
Windows Camera is an image and video capture utility included with the most recent versions of Windows and its mobile counterpart. It has been around on Windows-based mobile devices since camera hardware was included on those devices and was introduced on Windows PCs with Windows 8, providing users for the first time a first-party built-in camera that could interact with webcam hardware. [4]
QuickCam is a line of webcam video camera products originally produced by Connectix in 1994 and acquired by Logitech in 1998. Although its picture quality would today be considered primitive, it was the first widespread used webcam-like device.
Microsoft RoundTable was a videoconferencing device with a 360-degree camera that was designed to work with Microsoft Office Communications Server 2007 or Microsoft Office Live Meeting. RoundTable provided remote meeting participants with panoramic video of everyone sitting around the conference table. In addition, RoundTable contained active ...
A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony , live streaming and social media , and security . Webcams can be built-in computer hardware or peripheral devices , and are commonly connected to a device using USB or wireless protocol .