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  2. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  3. Dungeon Master's Guide II - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide_II

    The Dungeon Master's Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what they enjoy. Examples include: Brilliant planner—A leader-type who is happiest when planning for the night's adventure; Cool guy—Player who likes to get cool powers and cool weapons

  4. Dungeon Master's Guide 2 - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide_2

    Dungeon Master's Guide 2 was written by Greg Gorden, Robin D. Laws, and Mike Mearls, and published on September 19, 2009.The 224-page hardcover book features art by Steve Argyle, Ryan Barger, Kerem Beyit, Zoltan Boros, Julie Dillon, Brian "Chippy" Dugan, Vincent Dutrait, Jason Engle, Randy Gallegos, Tomas Giorello, Ralph Horsley, Mari Kolkowsky, Howard Lyon, Raven Mimura, Lucio Parrillo, Wayne ...

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Initially, the second edition would consolidate the game, with two core hardcovers, the Player's Handbook and Dungeon Master's Guide, while monsters would be published as the Monstrous Compendium, a 3-ring binder with monsters printed on loose-leaf sheets that Dungeon Masters could sort the contents of as they wish, with additional Monstrous ...

  6. The Castle Guide - Wikipedia

    en.wikipedia.org/wiki/The_Castle_Guide

    The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...

  7. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  8. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    Andy Collins explained that he was originally put in charge of "evaluating the 3.0 Dungeon Master's Guide to see if there were places where the rules could stand any improvement or upgrades" as a "thought experiment for R&D"; however, by winter 2001, there was a shift to developing Dungeons & Dragons v3.5 to reflect the game's rapid evolution. [38]

  9. Player's Handbook II - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook_II

    May 2006 saw the release of the Player's Handbook II, designed to follow up the standard Player's Handbook. [2] This book was designed by David Noonan.Cover art is by Dan Scott, with interior art by Steve Belledin, Steve Ellis, Emily Fiegenschuh, Carl Frank, Ralph Horsley, David Hudnut, Michael Komarck, Howard Lyon, Mike May, Jim Nelson, Lucio Parillo, Eric Polak, Steve Prescott, Mike Schley ...

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