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  2. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  3. Bitwise operations in C - Wikipedia

    en.wikipedia.org/wiki/Bitwise_operations_in_C

    1. 1. 1. The bitwise AND operator is a single ampersand: &. It is just a representation of AND which does its work on the bits of the operands rather than the truth value of the operands. Bitwise binary AND performs logical conjunction (shown in the table above) of the bits in each position of a number in its binary form.

  4. Wide character - Wikipedia

    en.wikipedia.org/wiki/Wide_character

    The wide characters are defined using datatype wchar_t, which in the original C90 standard was defined as. "an integral type whose range of values can represent distinct codes for all members of the largest extended character set specified among the supported locales" (ISO 9899:1990 §4.1.5) Both C and C++ introduced fixed-size character types ...

  5. Symbol table - Wikipedia

    en.wikipedia.org/wiki/Symbol_table

    In computer science, a symbol table is a data structure used by a language translator such as a compiler or interpreter, where each identifier, symbol, constant, procedure and function in a program's source code is associated with information relating to its declaration or appearance in the source. In other words, the entries of a symbol table ...

  6. LLVM - Wikipedia

    en.wikipedia.org/wiki/LLVM

    LLVM has been an integral part of Apple's Xcode development tools for macOS and iOS since Xcode 4 in 2011. [19] In 2006, Lattner started working on a new project named Clang. The combination of Clang frontend and LLVM backend is named Clang/LLVM or simply Clang. The name LLVM was originally an initialism for Low Level Virtual Machine.

  7. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    x86 calling conventions. This article describes the calling conventions used when programming x86 architecture microprocessors. Calling conventions describe the interface of called code: The order in which atomic (scalar) parameters, or individual parts of a complex parameter, are allocated. How parameters are passed (pushed on the stack ...

  8. Inline function - Wikipedia

    en.wikipedia.org/wiki/Inline_function

    In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...

  9. Context-free grammar - Wikipedia

    en.wikipedia.org/wiki/Context-free_grammar

    In formal language theory, a context-free grammar (CFG) is a formal grammar whose production rules can be applied to a nonterminal symbol regardless of its context. In particular, in a context-free grammar, each production rule is of the form. with a single nonterminal symbol, and a string of terminals and/or nonterminals ( can be empty).