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Lenslok prism and audio cassette. Lenslok is a copy protection mechanism found in some computer games and other software on the Atari 8-bit computers, Commodore 64, ZX Spectrum, Sinclair QL, MSX and Amstrad CPC. It was created by John Frost, an inventor and electronics consultant, and marketed by ASAP Developments, a subsidiary of J Rothschild ...
13 – Prism scale knob. A lensmeter or lensometer (sometimes even known as focimeter or vertometer), [1][2] is an optical instrument used in ophthalmology. It is mainly used by optometrists and opticians to measure the back or front vertex power of a spectacle lens and verify the correct prescription in a pair of eyeglasses, to properly orient ...
The player experiences some time in Perry's life. The plan appears to have had positive effects. Based on this simulation, the plan is deemed viable and preparations are set in motion. However, Perelman feels that the ten-year simulation isn't enough, and makes PRISM do a simulation of the situation 20 years after the plan started, and then 30 ...
Lens clock. A lens clock is a mechanical dial indicator that is used to measure the dioptric power of a lens.It is a specialized version of a spherometer.A lens clock measures the curvature of a surface, but gives the result as an optical power in diopters, assuming the lens is made of a material with a particular refractive index.
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined ...
Wedge prism. The wedge prism is a prism with a shallow angle between its input and output surfaces. This angle is usually 3 degrees or less. Refraction at the surfaces causes the prism to deflect light by a fixed angle. When viewing a scene through such a prism, objects will appear to be offset by an amount that varies with their distance from ...
v. t. e. The threefold model or GDS theory of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, simulation, and game. It was the inspiration for subsequent theories, such as the GNS theory, which retained a three-way division but altered other aspects of the model.
Gonzalo Frasca (born 1972) is a game designer and academic researcher focusing on serious and political videogames. His blog, Ludology.org, was cited by NBC News [ 1] as a popular designation for academic researchers studying video games. For many years, Frasca also co-published Watercoolergames with Ian Bogost, a blog about serious games.