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  2. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    The Glicko rating system and Glicko-2 rating system are methods of assessing a player's strength in zero-sum two-player games. The Glicko rating system was invented by Mark Glickman in 1995 as an improvement on the Elo rating system and initially intended for the primary use as a chess rating system. Glickman's principal contribution to ...

  3. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    If we admit mixed strategies (where a pure strategy is chosen at random, subject to some fixed probability), then there are three Nash equilibria for the same case: two we have seen from the pure-strategy form, where the probabilities are (0%, 100%) for player one, (0%, 100%) for player two; and (100%, 0%) for player one, (100%, 0%) for player ...

  4. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    Elo rating system. Arpad Elo, the inventor of the Elo rating system. The Elo[a] rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system ...

  5. Tie-breaking in Swiss-system tournaments - Wikipedia

    en.wikipedia.org/wiki/Tie-breaking_in_Swiss...

    To calculate this, sum the running score for each round. For example, if a player has (in order) a win, loss, win, draw, and a loss; his round-by-round score will be 1, 1, 2, 2½, 2½. The sum of these numbers is 9. Additionally, one point is subtracted from the sum for each unplayed win, and ½ point is subtracted for each unplayed draw.

  6. Zermelo's theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Zermelo's_theorem_(game...

    When applied to chess, Zermelo's theorem states "either White can force a win, or Black can force a win, or both sides can force at least a draw". [2][3] Zermelo's algorithm is a cornerstone algorithm in game-theory; however, it can also be applied in areas outside of finite games. Apart from chess, Zermelo's theorem is applied across all areas ...

  7. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...

  8. 10 keys to winning your Week 3 fantasy football matchup

    www.aol.com/10-keys-winning-week-3-144413475.html

    September 20, 2024 at 7:50 AM. Fantasy football analyst Sal Vetri delivers his keys to victory for Week 3 of the 2024 NFL season. The Pick-up-and-Play of the week is ... Jauan Jennings. Deebo ...

  9. Correlated equilibrium - Wikipedia

    en.wikipedia.org/wiki/Correlated_equilibrium

    Then the other player will play C with probability 1/2 and D with probability 1/2. The expected utility of Daring is 7(1/2) + 0(1/2) = 3.5 and the expected utility of chickening out is 2(1/2) + 6(1/2) = 4. So, the player would prefer chickening out. Since neither player has an incentive to deviate, this is a correlated equilibrium.

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