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Nonaka’s and Takeuchi’s SECI model is widely known and has achieved paradigmatic status. Perceived advantages of the model include: its appreciation of the dynamic nature of knowledge and knowledge creation. [5] it provides a framework for the management of the relevant processes. The model has also been much criticized at times. [7]
Gradually, CKOs became interested in practical and theoretical aspects of KM, and the new research field was formed. [9] The KM idea has been taken up by academics, such as Ikujiro Nonaka (Hitotsubashi University), Hirotaka Takeuchi (Hitotsubashi University), Thomas H. Davenport (Babson College) and Baruch Lev (New York University). [10] [11]
The Nonaka-Takeuchi model of accumulation of tacit knowledge. [ 3 ] In 2008, the Wall Street Journal listed him as one of the most influential persons on business thinking, [ 4 ] and The Economist included him in its "Guide to Management Ideas and Gurus".
Ikujiro Nonaka proposed a model of knowledge creation that explains how tacit knowledge can be converted to explicit knowledge, both of which can be converted into organisational knowledge. [16] While introduced by Nonaka in 1990, [17] the model was further developed by Hirotaka Takeuchi and is thus known as the Nonaka–Takeuchi model.
This model stresses the importance of both bonding and bridging networks (Wright 2007). In Nonaka and Takeuchi's SECI model of knowledge dimensions (see under knowledge management), knowledge can be tacit or explicit, with the interaction of the two resulting in new knowledge (Nonaka & Takeuchi 1995).
Takeuchi's colleague Ikujiro Nonaka wrote an article The Knowledge-Creating Company in the Harvard Business Review, 1991. [12] It explored two types of knowledge, namely tacit knowledge which is that learned by experience and communicated indirectly, and explicit knowledge, which is that recorded in documentation, manuals and procedures.
The use of the term scrum in software development came from a 1986 Harvard Business Review paper titled "The New New Product Development Game" by Hirotaka Takeuchi and Ikujiro Nonaka. Based on case studies from manufacturing firms in the automotive, photocopier, and printer industries , the authors outlined a new approach to product development ...
The I-Space model is commonly shown as a cube with three axes: abstraction, codification and diffusion.This cube as such spans a three-dimensional "information space". The curve draws a social learning cycle, showing how as knowledge is increasingly moved from concrete experiential Zen type knowledge (insights which can occur suddenly, often equated with a kind of enlightenment) to codified ...