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One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in Culver City, California, a unit of Sony Pictures Entertainment's Motion Picture Group, which through an intermediate ...
Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.
Gouraud-shaded triangle mesh using the Phong reflection model. Gouraud shading (/ ɡ uː ˈ r oʊ / goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.
Many color gels organized, some in gel heads. A color gel or color filter (Commonwealth spelling: colour gel or colour filter), also known as lighting gel or simply gel, is a transparent colored material that is used in theater, event production, photography, videography and cinematography to color light and for color correction. [1]
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Reflection Haze is an optical phenomenon usually associated with high gloss surfaces, it is a common surface problem that can affect appearance quality. The reflection from an ideal high gloss surface should be clear and radiant, however, due to scattering at imperfections in the surface caused by microscopic structures or textures (≈ 0.01 mm wavelength) the reflection can appear milky or ...