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In Windows 2000 and later the threads in the System Idle Process are also used to implement CPU power saving. The exact power saving scheme depends on the operating system version and on the hardware and firmware capabilities of the system in question.
Rewriting sections "pays off" in these circumstances because of a general "rule of thumb" known as the 90/10 law, which states that 90% of the time is spent in 10% of the code, and only 10% of the time in the remaining 90% of the code. So, putting intellectual effort into optimizing just a small part of the program can have a huge effect on the ...
It provides an extra 50 KB above the 640 KB DOS limit, when running on a system with more than 1 MB of extended memory available. A future version, as well as the next EMS, will add 64 KB rather than 50 KB to main memory. Windows/286 still runs on 8086/8088-based systems, but without this new memory. Windows/386, version 2.1 was also released ...
Executing an application program typically involves the creation of a process by the operating system kernel, which assigns memory space and other resources, establishes a priority for the process in multi-tasking systems, loads program binary code into memory, and initiates execution of the application program, which then interacts with the ...
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.
This method uses two memory accesses (one for the page-table entry, one for the byte) to access a byte. First, the page table is looked up for the frame number. Second, the frame number with the page offset gives the actual address. Thus, any straightforward virtual memory scheme would have the effect of doubling the memory access time.
Another memory trick to calculate the allowed downtime duration for an "-nines" availability percentage is to use the formula seconds per day. For example, 90% ("one nine") yields the exponent 4 − 1 = 3 {\displaystyle 4-1=3} , and therefore the allowed downtime is 8.64 × 10 3 {\displaystyle 8.64\times 10^{3}} seconds per day.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).