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Google Developers Live features highly technical, in-depth topics focused on building of web, mobile, and enterprise applications with Google and open web technologies such as Android, HTML5, Chrome, ChromeOS, Google APIs, Google Web Toolkit, App Engine, Cloud, Google Maps, YouTube and more, and give participants an excellent chance to learn ...
The site also features a variety of developer products and tools built specifically for developers. Google App Engine is a hosting service for web apps. Project Hosting gives users version control for open source code. Google Web Toolkit (GWT) allows developers to create Ajax applications in the Java programming language.(All languages)
Developers need to sign their iOS and tvOS apps before running them on any real device and before uploading them to the App Store. This is needed to prove that the developer owns a valid Apple Developer ID. An application needs a valid profile or certificate so that it can run on the devices. [14]
youtube-dl <url> The path of the output can be specified as: (file name to be included in the path) youtube-dl -o <path> <url> To see the list of all of the available file formats and sizes: youtube-dl -F <url> The video can be downloaded by selecting the format code from the list or typing the format manually: youtube-dl -f <format/code> <url>
In February 2017, live streaming was introduced to the official YouTube mobile app. Live streaming via mobile was initially restricted to users with at least 10,000 subscribers, [67] but as of mid-2017 it has been reduced to 100 subscribers. [68] Live streams support HDR, can be up to 4K resolution at 60 fps, and also support 360° video. [49] [69]
The majority of the app developers have one app. [40] Both free and paid apps can be distributed through Microsoft Store, with paid apps ranging in cost from US$0.99 to $999.99. Developers from 120 countries can submit apps to Microsoft Store. [41] Apps may support any of 109 languages, as long as they support one of 12 app certification languages.
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In 2006, YouTube and content protection company Audible Magic signed an agreement to mainly create 'audio identification technology', and precisely, to license the use of Audible Magic's own "Content ID" fingerprinting technology. [22] When Google bought YouTube, in November of the same year, the license was transferred to Google. [23]