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  2. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    In 2nd edition, each power is tied to an ability score (generally Constitution, Intelligence or Wisdom). In 3rd edition, each discipline is tied to an ability score; and in 3.5 edition, all powers use the same ability score, either Intelligence, Wisdom, or Charisma depending on the user's class. Earlier editions also included psionic combat.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.

  4. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    During the Extra Life 2017 fundraiser in November 2017, free excerpts from Xanathar's Guide to Everything were released as PDFs when different reward tiers were hit. [4] The book was released on November 21, 2017. An exclusive edition with an alternate art cover by Hydro74 was pre-released to select game shops early in November 2017. [2] [6]

  5. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Sometimes the throw also represents the chance of penetrating the armor being worn by the character/unit, and so players can either roll for an 'armor save' (as is often the case), or for the unit's 'ward save' or 'invulnerability save' if applicable (this is most notable in Warhammer Fantasy and Warhammer 40,000). Magical equipment or spells ...

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons. The 5th edition Player's Handbook (2014) states that "a spell's level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth-shaking wish at 9th. [...] The higher a spell's level ...

  8. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  9. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Wisdom (WIS): Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness; a high wisdom score indicates superiority in all these attributes. Wisdom influences the number of spells a divine spell-caster (such as clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said ...