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Dual-coding theory is a theory of cognition that suggests that the mind processes information along two different channels; verbal and nonverbal. It was hypothesized by Allan Paivio of the University of Western Ontario in 1971.
Allan Paivio's dual-coding theory is a basis of picture superiority effect. Paivio claims that pictures have advantages over words with regards to coding and retrieval of stored memory because pictures are coded more easily and can be retrieved from symbolic mode, while the dual coding process using words is more difficult for both coding and retrieval.
According to Paivio’s dual -coding theory, concrete concepts are the one that is remembered easier from their perceptual memory codes. [6] Evidence has shown that when words are heard they are associated with a concrete concept and are re-enact any previous interaction with the word within the sensorimotor system. [7]
Using a somewhat different approach, Allan Paivio has developed a dual-coding theory of information processing. According to this model, cognition involves the coordinated activity of two independent, but connected systems, a nonverbal system and a verbal system that is specialized to deal with language.
In March 2023, Quizlet started to incorporate AI features with the release "Q-Chat", a virtual AI tutor powered by OpenAI's ChatGPT API. [27] [28] [29] Quizlet launched four additional AI powered features in August 2023 to assist with student learning. [30] [31] In July 2024, Kurt Beidler, the former co-CEO of Zwift, joined Quizlet as the new ...
Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.
The "dual coding theory (DCT)" [15] contrasts multiple and common coding theories. DCT is "an internalized nonverbal system that directly represents the perceptual properties and affordances of nonverbal objects and events, and an internalized verbal system that deals directly with linguistic stimuli and responses". [15]
The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model. In step 3, students give and share information relevant to the course with each other. Collaborative interaction amongst students is central to step 4.