Search results
Results from the WOW.Com Content Network
The most common set of requirements defined by any operating system or software application is the physical computer resources, also known as hardware, A hardware requirements list is often accompanied by a hardware compatibility list (HCL), especially in case of operating systems. An HCL lists tested, compatible, and sometimes incompatible ...
Fraps (derived from Frames per second) is a benchmarking, screen capture and screen recording utility for Windows developed by Beepa. It can capture from software that uses DirectX and OpenGL, such as PC games.
A type of in-game monetization that provides additional content for a game through a tiered system, rewarding the player with in-game items by playing the game and completing specific challenges. battle royale game A video game genre that blends elements of survival games with last-man-standing gameplay. Players search for equipment while ...
Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .
ISVV goes beyond "traditional" verification and validation techniques, applied by development teams. While the latter aims to ensure that the software performs well against the nominal requirements, ISVV is focused on non-functional requirements such as robustness and reliability, and on conditions that can lead the software to fail.
System requirements: System requirements for a video game should only be mentioned if independent reliable sources have distinguished that game from its peers (e.g., the high system demands of Crysis on its maximum settings). A brief summary of those sources should be mentioned in prose, in a manner that is easily understandable by a reader ...
Requirements Triage or prioritization of requirements is another activity which often follows analysis. [4] This relates to Agile software development in the planning phase, e.g. by Planning poker, however it might not be the same depending on the context and nature of the project and requirements or product/service that is being built.
Requirements management – Managing all the activities related to the requirements since inception, supervising as the system is developed, and even until after it is put into use (e. g., changes, extensions, etc.) These are sometimes presented as chronological stages although, in practice, there is considerable interleaving of these activities.