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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. List of educational video websites - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    Academic videos Free/subscription ? FORA.tv: Geoset: Multidisciplinary Academic videos, mainly covering science, engineering and technology Free ? Florida State University: The Great Courses: Multidisciplinary Educational videos with expert-led courses, tutorials and documentaries Paid ? The Great Courses: Gresham College: Multidisciplinary

  5. Mobile-assisted language learning - Wikipedia

    en.wikipedia.org/wiki/Mobile-assisted_language...

    Mobile-assisted language learning (MALL) is language learning that is assisted or enhanced through the use of a handheld mobile device. [ 1 ] [ 2 ] MALL is a subset of both Mobile Learning ( m-learning ) and computer-assisted language learning (CALL).

  6. Lingopie - Wikipedia

    en.wikipedia.org/wiki/Lingopie

    Lingopie is a subscription-based video-on-demand platform for language learning. [1] [2] Founded in 2018, Lingopie integrates interactive language learning tools with streaming content, featuring capabilities such as dual subtitles, video-based flashcards, and gamified review drills.

  7. Immerse Learning - Wikipedia

    en.wikipedia.org/wiki/Immerse_Learning

    Immerse Learning (formerly called Languagelab.com) is an English school based in an Online Virtual World. It is the first school that teaches exclusively online in a virtual environment; students and teachers use avatars to navigate the environment and take part in lessons.

  8. Extramural English - Wikipedia

    en.wikipedia.org/wiki/Extramural_English

    In the field of second-language acquisition, extramural English (EE) is English that learners come in contact with or are involved in outside the walls of the classroom, [1] often through streaming media and online games. [2] [3] It is an example of informal learning of English.

  9. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]