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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Academic videos Free/subscription ? FORA.tv: Geoset: Multidisciplinary Academic videos, mainly covering science, engineering and technology Free ? Florida State University: The Great Courses: Multidisciplinary Educational videos with expert-led courses, tutorials and documentaries Paid ? The Great Courses: Gresham College: Multidisciplinary
Mobile-assisted language learning (MALL) is language learning that is assisted or enhanced through the use of a handheld mobile device. [ 1 ] [ 2 ] MALL is a subset of both Mobile Learning ( m-learning ) and computer-assisted language learning (CALL).
Lingopie is a subscription-based video-on-demand platform for language learning. [1] [2] Founded in 2018, Lingopie integrates interactive language learning tools with streaming content, featuring capabilities such as dual subtitles, video-based flashcards, and gamified review drills.
Immerse Learning (formerly called Languagelab.com) is an English school based in an Online Virtual World. It is the first school that teaches exclusively online in a virtual environment; students and teachers use avatars to navigate the environment and take part in lessons.
In the field of second-language acquisition, extramural English (EE) is English that learners come in contact with or are involved in outside the walls of the classroom, [1] often through streaming media and online games. [2] [3] It is an example of informal learning of English.
Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]