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  2. Automata-based programming (Shalyto's approach) - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming...

    Automata-based programming is a programming technology. [1] Its defining characteristic is the use of finite-state machines to describe program behavior. The transition graphs of state machines are used in all stages of software development (specification, implementation, debugging and documentation).

  3. Input/output automaton - Wikipedia

    en.wikipedia.org/wiki/Input/output_automaton

    Input/output automata provide a formal model, applicable in describing most types of an asynchronous concurrent system. On its own, the I/O automaton model contains a very basic structure that enables it to model various types of distributed systems .

  4. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory). Sometimes a potentially infinite set of possible states is introduced, and such a set can have a complicated structure, not ...

  5. Introduction to Automata Theory, Languages, and Computation

    en.wikipedia.org/wiki/Introduction_to_Automata...

    The forerunner of this book appeared under the title Formal Languages and Their Relation to Automata in 1968. Forming a basis both for the creation of courses on the topic, as well as for further research, that book shaped the field of automata theory for over a decade, cf. (Hopcroft 1989). Hopcroft, John E.; Ullman, Jeffrey D. (1968).

  6. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic .

  7. Theory of computation - Wikipedia

    en.wikipedia.org/wiki/Theory_of_computation

    Automata theory is the study of abstract machines (or more appropriately, abstract 'mathematical' machines or systems) and the computational problems that can be solved using these machines. These abstract machines are called automata. Automata comes from the Greek word (Αυτόματα) which means that something is doing something by itself.

  8. JFLAP - Wikipedia

    en.wikipedia.org/wiki/JFLAP

    JFLAP (Java Formal Languages and Automata Package) is interactive educational software written in Java for experimenting with topics in the computer science area of formal languages and automata theory, primarily intended for use at the undergraduate level or as an advanced topic for high school.

  9. Tsetlin machine - Wikipedia

    en.wikipedia.org/wiki/Tsetlin_machine

    A Tsetlin machine is a form of learning automaton collective for learning patterns using propositional logic. Ole-Christoffer Granmo created [1] and gave the method its name after Michael Lvovitch Tsetlin, who invented the Tsetlin automaton [2] and worked on Tsetlin automata collectives and games. [3]