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  2. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the Player's Handbook capable of finding and disarming traps and picking locks. The rogue is also able to use a "sneak attack" ("backstab" in previous editions) against ...

  3. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  4. Dungeons & Dragons: Warriors of the Eternal Sun - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons...

    Thieves are stealthy, can disarm traps and hide in shadows, and eventually develop minor magic capabilities. Halflings share the talents of a thief, but suffer at combat. The player can decide the name and gender of their characters and choose between four colours of clothing. These are cosmetic details that do not effect the actual gameplay.

  5. Book of Challenges - Wikipedia

    en.wikipedia.org/wiki/Book_of_Challenges

    The encounters in the Book of Challenges include straightforward traps (such as a domed room with a hinged floor that serves as the hidden lair for a beholder).It also includes challenging logic puzzles, riddles and even role-playing encounters where combat or mechanics skills play a secondary role.

  6. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    In addition to a comprehensive look at how to DM a 4th Edition campaign or adventure, it contains information on building encounters, aquatic and mounted combat, skill challenges, traps and hazards, rewards, NPC creation, artifacts, monster creation, and template, along with a sample town and short adventure so that DMs can start running their ...

  7. Tiamat (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Tiamat_(Dungeons_&_Dragons)

    The newly hatched godling quickly began creating a defensive perimeter of traps and restoring the caverns. During the process, Kurtulmak found an egg of Tiamat's that had fallen away from the nest and, deeming it had been away for too long to ever hatch naturally, used his magic to cause it to hatch, thus producing miniature versions of himself ...

  8. Tunnel Rats: 1968 - Wikipedia

    en.wikipedia.org/wiki/Tunnel_Rats:_1968

    The game was also criticized for its bugs, short length, and the high level of precision required to collect trophies and disarm traps in the environment. Giving the game a 2.5 out of 10, GameSpot argued that Tunnel Rats "seems to have a strange notion of what constitutes 'fun.' Does anyone enjoy searching for booby traps in repetitive, brown ...

  9. Tomb of Horrors - Wikipedia

    en.wikipedia.org/wiki/Tomb_of_Horrors

    Author Gary Gygax in 2007 at the GenCon game convention. Tomb of Horrors was written by Gary Gygax for official D&D tournament play at the 1975 Origins 1 convention. [5] [7] [8] Gygax developed the adventure from an idea by Alan Lucien, one of his original Advanced Dungeons & Dragons (AD&D) playtesters, "and I admit to chuckling evilly as I did so."

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