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The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.
Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Pages in category "Chart patterns" The following 11 pages are in this category ...
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.
The N 2 diagram has been used extensively to develop data interfaces, primarily in the software areas. However, it can also be used to develop hardware interfaces. The basic N 2 chart is shown in Figure 2. The system functions are placed on the diagonal; the remainder of the squares in the N × N matrix represent the interface inputs and ...
Model–view–controller (MVC) is a software design pattern [1] commonly used for developing user interfaces that divides the related program logic into three interconnected elements. These elements are: the model, the internal representations of information; the view, the interface that presents information to and accepts it from the user
UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.