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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [1] or mixing modes [2]) in digital image editing and computer graphics are used to determine how two layers are blended with each other.

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  4. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes. Type 1 games can have from 4 to 10 colors, four are for the background plane palette and there are two more hardware sprite plane palettes, with three colors plus transparent each.

  5. Color rendering - Wikipedia

    en.wikipedia.org/wiki/Color_rendering

    The color rendering index (CRI) of 1974 is the product of a CIE committee's study on the topic of color rendering. It uses the American colorimetric approach with a panel of human subjects instead of requiring spectrophotometry. Eight samples of varying hue would be alternately lit with two illuminants, and the color appearance compared.

  6. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    Systems with a 12-bit RGB palette use 4 bits for each of the red, green, and blue color components. This results in a (2 4) 3 = 16 3 = 4096-color palette. 12-bit color can be represented with three hexadecimal digits, also known as shorthand hexadecimal form, which is commonly used in web design. The palette is as follows:

  7. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    Subpixel rendering is a method used to increase the effective resolution of a color display device. It takes advantage of each pixel 's composition of individually addressable red, green, and blue components adjacent on the display matrix, called subpixels , and uses them as rendering units instead of pixels.

  8. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    Full color image along with its R, G, and B components Additive color mixing demonstrated with CD covers used as beam splitters A diagram demonstrating additive color with RGB. The RGB color model is an additive color model [1] in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad ...

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing directly towards the viewer (0,0,-1) is mapped to (128,128,255). Hence the parts of object directly facing the viewer are light blue. The most common color in a normal map. A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow.