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Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
The Mac 68k emulator [1] is a software emulator built into all versions of the classic Mac OS for PowerPC. This emulator enabled running applications and system code that were originally written for the 680x0 -based Macintosh models.
Time travel debugging or time traveling debugging is the process of stepping back in time through source code to understand what is happening during execution of a computer program. [1] Typically, debugging and debuggers , tools that assist a user with the process of debugging, allow users to pause the execution of running software and inspect ...
Setup involves enabling USB debugging on the Android device, connecting the device to the computer, and running the scrcpy application on the computer. [3] Additional configuration options, such as changing the stream bit rate or enabling screen recording, may be accessed via command line arguments. [5]
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
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Wi-Fi Direct is a Wi-Fi standard for wireless connections [1] that allows two devices to establish a direct Wi-Fi connection without an intermediary wireless access point, router, or Internet connection. Wi-Fi Direct is single-hop communication, rather than multi-hop communication like wireless ad hoc networks. The Wi-Fi Direct standard was ...
Xcode 3.1 was an update release of the developer tools for Mac OS X, and was the same version included with the iPhone SDK. It could target non-Mac OS X platforms, including iPhone OS 2.0. It included the GCC 4.2 and LLVM GCC 4.2 compilers. Another new feature since Xcode 3.0 is that Xcode's SCM support now includes Subversion 1.5.