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  2. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    Simulation showing how adjusting the angle of view of a camera, while varying the camera's distance and keeping the object in frame, results in vastly differing images. At narrow angles and long distances, light rays are nearly parallel, resulting in a "flattened" image. At wide angles and short distances, objects appear foreshortened or distorted.

  3. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.

  4. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  5. Angle of view (photography) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_view_(photography)

    In this simulation, adjusting the angle of view and distance of the camera while keeping the object in frame results in vastly differing images. At distances approaching infinity, the light rays are nearly parallel to each other, resulting in a "flattened" image. At low distances and high angles of view objects appear "foreshortened".

  6. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    Model used for image rectification example. 3D view of example scene. The first camera's optical center and image plane are represented by the green circle and square respectively. The second camera has similar red representations. Set of 2D images from example. The original images are taken from different perspectives (row 1).

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  8. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Rendered in Blender Cycles. Example of a texture that can be mapped to the faces of a cubic skybox, with faces labelled Perhaps the most advanced application of cube mapping is to create pre-rendered panoramic sky images which are then rendered by the graphical engine as faces of a cube at practically infinite distance with the view point ...

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