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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    In a review of 132 of the top health and fitness apps in the Apple app store, in 2014, using gamification as a method to modify behavior, the authors concluded that "Despite the inclusion of at least some components of gamification, the mean scores of integration of gamification components were still below 50 percent.

  3. Bunchball - Wikipedia

    en.wikipedia.org/wiki/Bunchball

    Bunchball Nitro is a gamification platform which aims to motivate online user engagement. [16] It contains a set of game mechanics, including badges, team points, and leader boards for websites, social communities, mobile applications, and desktop and enterprise applications.

  4. StreetComplete - Wikipedia

    en.wikipedia.org/wiki/StreetComplete

    A unique feature of the app compared to other OpenStreetMap editors is the use of gamification to make solving the quests fun and competitive. Users collect points with every quest they solve and can thus improve their national and global rank.

  5. Octalysis - Wikipedia

    en.wikipedia.org/wiki/Octalysis

    They are using framework to map how top rated stress management apps address the right brain drives and to provide motivation to increase adherence. [ 5 ] Other global companies that have used or been inspired by the Octalysis Framework include IDEO , Google , [ 6 ] LEGO , Volkswagen , and Huawei .

  6. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    In 2011, Zichermann co-wrote Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps with Christopher Cunningham. The book has been described as a quick read, introducing the concept of gamification and discussing how businesses could implement gamification to keep their customers engaged. [ 29 ]

  7. MyFitnessPal - Wikipedia

    en.wikipedia.org/wiki/MyFitnessPal

    MyFitnessPal is a smartphone application which uses gamification elements for exercise and diet management. The app provides multiple features for diet management. These features include the ability to enter data about food consumed, either manually or by scanning bar codes [1] and Meal Scan, a computer vision technology developed by Passio Inc., that allows users to log meals by pointing ...

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  9. Night Zookeeper - Wikipedia

    en.wikipedia.org/wiki/Night_Zookeeper

    Night Zookeepr created an app intended for a school setting. This app was recognized as one of the 50 best apps of 2013 by The Guardian . In 2014, Night Zookeeper created a website that included more writing elements, a dashboard to monitor children's progress, and personalized feedback from the Night Zookeeper staff of tutors.

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