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  2. Autobot - Wikipedia

    en.wikipedia.org/wiki/Autobot

    The transformation cog ("T-cog") and the living metal of each transformer's body allows them to change from their natural robotic body into an "alternate mode" based on some form of technology or life that they have scanned. When they were first introduced, most Autobots transformed into cars, trucks and other road vehicles. [7]

  3. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    A 3D selfie in 1:20 scale printed by Shapeways using gypsum-based printing, created by Madurodam miniature park from 2D pictures taken at its Fantasitron photo booth 3D models are generated from 2D pictures taken at the Fantasitron 3D photo booth at Madurodam. Generating and reconstructing 3D shapes from single or multi-view depth maps or ...

  4. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.

  5. 3D pose estimation - Wikipedia

    en.wikipedia.org/wiki/3D_Pose_Estimation

    3D pose estimation is a process of predicting the transformation of an object from a user-defined reference pose, given an image or a 3D scan. It arises in computer vision or robotics where the pose or transformation of an object can be used for alignment of a computer-aided design models, identification, grasping , or manipulation of the object.

  6. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    The six degrees of freedom: forward/back, up/down, left/right, yaw, pitch, roll. Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space.

  7. Plane-based geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Plane-based_geometric_algebra

    To a first approximation, the physical world is euclidean, i.e. most transformations are rigid; Projective Geometric Algebra is therefore usually based on Cl 3,0,1 (R), since rigid transformations can be modelled in this algebra. However, it is possible to model other spaces by slightly varying the algebra. [21]

  8. 3D reconstruction - Wikipedia

    en.wikipedia.org/wiki/3D_reconstruction

    In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. [1] If the model is allowed to change its shape in time, this is referred to as non-rigid or spatio-temporal reconstruction. [2]

  9. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .